How Clinkz and Tusk perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Clinkz and Tusk win 49.13% of ranked matches when playing on the same team, over 3,548 matches.
Setting up a pickoff with Snowball looks good on paper. Tusk can initiate and bring Clinkz along for the ride, letting him immediately start Burning Barrage from point-blank range. The problem is that both heroes rely almost entirely on physical damage to get the kill. This makes it straightforward for enemies to itemize against the combo. A single support with a Ghost Scepter can survive the initial burst, and enemy cores can build armor to make both heroes feel ineffective. While the setup from Tusk provides some lockdown, it doesn't solve the fundamental issue of having a one-dimensional damage profile that is easy to counter.
Early on, this pairing can find some kills by ganking isolated heroes, as the initial burst and control is often enough. As the game progresses, however, that window closes. Once opponents get key defensive items online, finding those pickoffs becomes much harder. Teamfights become a struggle because the enemy front line can absorb your combined damage, and their back line has tools to survive your initiation. It creates a situation where you need to get far ahead during the laning stage, otherwise your joint effectiveness falls off against a team that has built to counter your shared damage type.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 47.51% | 181 |
| Crusader & Archon | 45.96% | 470 |
| Legend & Ancient | 52.10% | 476 |
| Divine & Immortal | 55.52% | 290 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.13% | ▲ +1.5pp | 3,548 |
| 7.41d | 47.67% | ▼ -0.5pp | 36,880 |
| 7.41c | 48.16% | ▼ -1.4pp | 17,931 |
| 7.41b | 49.56% | — | 21,382 |
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Data updated Aug 17, 2026.