How Doom and Invoker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Doom and Invoker win 47.73% of ranked matches when playing on the same team, over 11,221 matches.
Picking these two heroes together often hinges on landing a perfect Sun Strike on a Doomed target. That combination can secure a kill from anywhere on the map, which looks great on paper. The problem is that beyond this specific interaction, Doom and Invoker don't always align well. Both heroes can be greedy, needing significant farm and levels to hit their respective timings. They also lack reliable lockdown in the early game, which can lead to a passive laning stage without much kill threat before their ultimates are ready. Their combined damage output is also primarily magical, making it easier for enemies to itemize against them.
As the game progresses, the mid-game is where this duo can shine. A well-timed Doom sets up Invoker for an easy kill, creating temporary map pressure. However, smart opponents will adapt quickly by grouping to save the targeted ally or by building items that mitigate spell damage. Because the strategy revolves around a single ultimate with a very long cooldown, the enemy team gets a large window to be aggressive and take objectives while it's down. If that initial pick-off fails or doesn't lead to a bigger advantage, both heroes can feel a bit directionless until Doom is available again.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 42.19% | 365 |
| Crusader & Archon | 45.68% | 1,458 |
| Legend & Ancient | 47.00% | 1,649 |
| Divine & Immortal | 48.11% | 848 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.73% | ▼ -0.7pp | 11,221 |
| 7.41d | 48.45% | ▼ -0.6pp | 140,800 |
| 7.41c | 49.03% | ▲ +0.5pp | 63,267 |
| 7.41b | 48.50% | — | 68,923 |
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Data updated Aug 17, 2026.