How Doom and Tinker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Doom and Tinker win 36.57% of ranked matches when playing on the same team, over 350 matches.
Trying to secure kills around the map requires lockdown, and this pair struggles to provide it. Tinker needs time to farm his core items and offers very little control before then. Doom's own initiation is limited before he gets his Blink Dagger, and his ultimate has a long cooldown. This leaves the team vulnerable to aggressive lineups that can force fights early. By the time Tinker is ready to join fights from the backline, Doom may have already been run over trying to create space with limited support. Without early stuns or disables to set up kills, both heroes are often forced to play defensively, unable to build the momentum they need.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 35.71% | 126 |
| Crusader & Archon | 34.76% | 374 |
| Legend & Ancient | 37.58% | 314 |
| Divine & Immortal | 46.01% | 163 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 36.57% | ▼ -6.8pp | 350 |
| 7.41d | 43.38% | ▲ +0.7pp | 36,060 |
| 7.41c | 42.71% | ▼ -0.1pp | 15,590 |
| 7.41b | 42.85% | — | 15,461 |
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Data updated Aug 11, 2026.