How Gyrocopter and Witch Doctor perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Gyrocopter and Witch Doctor win 49.26% of ranked matches when playing on the same team, over 540 matches.
Picking these two heroes together creates a fundamental conflict in teamfight goals. Gyrocopter excels at hitting everybody at once with Flak Cannon, and his Call Down ultimate blankets a huge area with damage and slows. This approach directly clashes with Witch Doctor’s game plan. Maledict and Death Ward are at their best when deleting a single, high-priority enemy from the fight. While Call Down provides a slow, it isn't the reliable, hard lockdown needed to hold a target in place for a full Death Ward channel. The result is often two heroes using their ultimates without truly helping each other secure a kill.
This disconnect becomes more obvious as the game progresses. While their laning phase can feel aggressive, they lack a single reliable stun to guarantee kills. Later on, you’ll see the Gyrocopter hitting whoever is in range, while Witch Doctor waits in the backline for a perfect ultimate that may never happen. Enemies can often survive the initial barrage because the damage is too spread out and the lockdown is too weak. This forces both heroes to depend heavily on their other three teammates to provide the control and focus that their own kits are failing to create together.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 44.06% | 261 |
| Crusader & Archon | 46.68% | 647 |
| Legend & Ancient | 42.13% | 527 |
| Divine & Immortal | 43.52% | 108 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.26% | ▲ +6.2pp | 540 |
| 7.41d | 43.04% | ▼ -1.2pp | 51,366 |
| 7.41c | 44.24% | ▲ +0.4pp | 26,293 |
| 7.41b | 43.89% | — | 30,617 |
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Data updated Aug 11, 2026.