How Huskar and Tinker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Huskar and Tinker win 40.38% of ranked matches when playing on the same team, over 156 matches.
Pairing two high-damage cores seems like a good way to run over the enemy, but Huskar and Tinker play the game in fundamentally opposite ways. Huskar wants to group up with his team early and force fights, using his allies as backup when he dives with Life Break. Tinker, on the other hand, wants to avoid full teamfights, preferring to split the map and apply pressure from a safe distance. While Tinker can provide a helpful Defense Matrix from afar, he offers no stuns or saves to help a committed Huskar who gets locked down. This clash in strategy often leaves Huskar isolated and vulnerable, as the team gets pulled in two different directions at once.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 45.00% | 140 |
| Crusader & Archon | 43.22% | 199 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 40.38% | ▼ -0.9pp | 156 |
| 7.41d | 41.25% | ▼ -1.0pp | 19,874 |
| 7.41c | 42.27% | ▼ -1.5pp | 14,621 |
| 7.41b | 43.79% | — | 13,394 |
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Data updated Aug 11, 2026.