How Huskar and Witch Doctor perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Huskar and Witch Doctor win 46.79% of ranked matches when playing on the same team, over 7,014 matches.
Pairing these two often feels like a gamble on whether their kits will line up in a real fight. The ideal combo is clear: Witch Doctor lands Maledict, amplifying all the damage Huskar is about to deal. Huskar then uses Life Break to jump on the cursed target, holding them in place with the slow. This gives Witch Doctor a perfect window to channel Death Ward on a vulnerable enemy who can’t easily escape. Voodoo Restoration can also provide some background healing to keep Huskar topped off while he applies Burning Spears. On paper, it’s a straightforward kill setup.
In practice, the combo's success depends heavily on positioning and timing. Huskar is an aggressive diver who wants to be deep in the enemy's formation. Witch Doctor, however, needs to stay on the back lines to channel his ultimate safely. If Huskar jumps too far, he can drag the fight away from where his support can contribute Death Ward effectively. Furthermore, Voodoo Restoration's slow, steady healing often isn't enough to save Huskar from the heavy burst damage he attracts by fighting at low health. The lane can feel decent, but their mid-game teamfight goals can be at odds.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 47.11% | 745 |
| Crusader & Archon | 46.85% | 1,144 |
| Legend & Ancient | 49.04% | 677 |
| Divine & Immortal | 55.85% | 188 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 46.79% | ▲ +0.3pp | 7,014 |
| 7.41d | 46.51% | ▼ -2.8pp | 94,740 |
| 7.41c | 49.32% | ▲ +0.6pp | 65,583 |
| 7.41b | 48.77% | — | 67,515 |
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Data updated Aug 17, 2026.