How Invoker and Rubick perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Invoker and Rubick win 49.67% of ranked matches when playing on the same team, over 36,290 matches.
Controlling the map's pace can feel a bit slow with this pairing. Both Invoker and Rubick are hungry for experience to bring their kits online, which can lead to a more passive early game than you might want. The duo's success often hinges on combining their disables perfectly. Invoker can set up kills with spells like Tornado or Cold Snap, creating an opening for Rubick to follow up with Telekinesis for a long lockdown. However, this requires good timing and communication, and a failed attempt can leave both heroes vulnerable with key spells on cooldown.
As teamfights begin to break out, the dynamic shifts. The goal becomes overwhelming the enemy with a constant barrage of spells. Invoker provides massive area control and damage with his combinations, while Rubick adds his own disables and, most importantly, a stolen ultimate from the other team. Enemies will try to exploit the duo's early-game greed by applying constant pressure and forcing fights before they can get their core levels and items. A successful game for Invoker and Rubick depends on surviving that early pressure to reach their chaotic teamfight potential.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 47.76% | 1,070 |
| Crusader & Archon | 49.89% | 4,855 |
| Legend & Ancient | 51.18% | 5,950 |
| Divine & Immortal | 51.67% | 2,636 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.67% | ▼ -0.0pp | 36,290 |
| 7.41d | 49.70% | ▼ -1.5pp | 394,211 |
| 7.41c | 51.25% | ▼ -0.9pp | 235,152 |
| 7.41b | 52.13% | — | 225,151 |
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Data updated Aug 17, 2026.