How Invoker and Sniper perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Invoker and Sniper win 49.62% of ranked matches when playing on the same team, over 26,736 matches.
Setting up kills from a safe distance is the main idea here. Invoker can use Cold Snap or Tornado to hold an enemy in place, giving Sniper a clean window to open fire. A well-timed Sun Strike can also finish off anyone trying to escape Sniper's range. This long-range control can allow the pair to pick off isolated targets with little risk. However, both heroes are fragile and need a lot of farm and levels to be effective. Their combined need for resources can create a greedy lineup, leaving the team vulnerable to early aggression and making it difficult to secure map control.
The success of this duo often depends on the rest of the team. With a durable frontline to create space and absorb pressure, Sniper and Invoker can comfortably sit in the back and dictate the pace of a fight. They can methodically take objectives by using Shrapnel on towers while Invoker's spells deter any initiation. But if the enemy team drafts heroes that can easily close distance and jump the backline, both heroes become easy targets. Without protection or a safe position, their long-range advantage disappears and they can't contribute effectively before being taken down.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 51.01% | 1,627 |
| Crusader & Archon | 50.70% | 4,456 |
| Legend & Ancient | 50.30% | 3,338 |
| Divine & Immortal | 54.06% | 714 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.62% | ▼ -0.3pp | 26,736 |
| 7.41d | 49.93% | ▼ -1.7pp | 318,693 |
| 7.41c | 51.67% | ▲ +0.9pp | 172,824 |
| 7.41b | 50.82% | — | 159,275 |
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Data updated Aug 17, 2026.