How Invoker and Void Spirit perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Invoker and Void Spirit win 47.83% of ranked matches when playing on the same team, over 4,821 matches.
Both Invoker and Void Spirit want to be active, space-creating cores who come online with levels and a few key items. Having them on the same team often creates competition for farm and solo experience, since they thrive in similar roles, typically mid. This can delay the timings for one or both heroes, preventing them from hitting the power spikes needed to control the map. While Void Spirit's Aether Remnant can set up for Invoker's spells, their overall kits don't cover each other's fundamental weaknesses. They end up being redundant sources of magical burst and control, rather than complementing each other with different strengths.
The success of this pairing often depends on getting a strong start. If both heroes can find kills and get ahead, their combined damage from spells like Sun Strike and Resonant Pulse can be effective at picking off isolated targets. However, a team with both Invoker and Void Spirit can feel fragile if they fall behind. Enemies can often build magic resistance to counter both cores at once, or exploit the lineup's potential lack of a durable frontliner or a tower-sieging carry. The game becomes a race to end before the enemy's composition out-scales their specific brand of magical damage and tempo.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 45.45% | 231 |
| Crusader & Archon | 49.43% | 611 |
| Legend & Ancient | 50.13% | 758 |
| Divine & Immortal | 50.38% | 399 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.83% | ▼ -0.8pp | 4,821 |
| 7.41d | 48.63% | ▼ -0.9pp | 56,405 |
| 7.41c | 49.50% | ▼ -0.9pp | 34,155 |
| 7.41b | 50.41% | — | 37,965 |
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Data updated Aug 17, 2026.