How Juggernaut and Monkey King perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Juggernaut and Monkey King win 48.14% of ranked matches when playing on the same team, over 617 matches.
Fighting inside an active Wukong's Command creates a chaotic brawl with multiple targets. This is often the worst-case scenario for Juggernaut, whose Omnislash is most effective when it can isolate and repeatedly strike a single priority hero. When the enemy team is clustered together to deal with Monkey King, Omnislash bounces are split inefficiently between multiple heroes, wasting its kill potential. This core conflict between their ultimates means they often step on each other's toes in big teamfights. Both heroes also tend to build for physical damage, making it straightforward for opponents to counter the strategy with armor items.
This overlap extends to their roles. Juggernaut and Monkey King both want to be primary damage dealers who scale with farm, leading to a greedy composition that often lacks lockdown or a true frontline. The team's draft can feel incomplete, missing the setup one of these cores needs to succeed. Instead of enabling one another, they compete for the same space on the map and the same role in a fight. This usually means one hero is forced to play from behind, starved of the resources required to hit their timings.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 44.75% | 400 |
| Crusader & Archon | 43.08% | 708 |
| Legend & Ancient | 44.66% | 524 |
| Divine & Immortal | 40.36% | 166 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.14% | ▲ +2.5pp | 617 |
| 7.41d | 45.69% | ▲ +0.1pp | 62,584 |
| 7.41c | 45.58% | ▼ -0.8pp | 39,765 |
| 7.41b | 46.33% | — | 43,162 |
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Data updated Aug 11, 2026.