How Juggernaut and Storm Spirit perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Juggernaut and Storm Spirit win 47.17% of ranked matches when playing on the same team, over 14,213 matches.
Catching a target with Storm Spirit's Electric Vortex can feel like a great setup, but it often creates a problem for Juggernaut. An ideal Omnislash requires the victim to be alone, while Storm's initiation tends to pull targets into their own team or a creep wave, reducing its damage. Both heroes also want to be the primary tempo-setter for the team in the mid-game, which can mean they are competing for safe farm and map control rather than working together to secure it. Their kits simply don't have a natural overlap for combining control or damage.
As a result, the two heroes often end up playing their own separate games. Juggernaut will farm and apply pressure to towers with Blade Fury and Healing Ward, while Storm Spirit zips around the map looking for pickoffs. This can work, but when a full teamfight breaks out, their impact doesn't multiply. Juggernaut might be forced to use Omnislash on a back-line support instead of Storm's initial target, or find himself spinning in a fight that has already moved. They can succeed by having two independently strong cores, but they lack the direct, fight-winning synergy seen in other hero pairings.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 45.42% | 764 |
| Crusader & Archon | 44.08% | 2,096 |
| Legend & Ancient | 46.10% | 1,859 |
| Divine & Immortal | 43.55% | 643 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.17% | ▼ -1.7pp | 14,213 |
| 7.41d | 48.89% | ▼ -0.1pp | 164,500 |
| 7.41c | 48.98% | ▲ +0.8pp | 78,793 |
| 7.41b | 48.16% | — | 63,614 |
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Data updated Aug 17, 2026.