How Juggernaut and Void Spirit perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Juggernaut and Void Spirit win 52.73% of ranked matches when playing on the same team, over 8,725 matches.
Setting up a kill often falls on Void Spirit landing an Aether Remnant to pull an enemy out of position. This gives Juggernaut a clear window to activate Blade Fury and run the target down. The combined magic burst from both heroes can be quite effective, especially during the mid-game when they both hit their initial power spikes. The issue is that the setup is soft control. An enemy with a mobility spell or a quick BKB activation can often escape before Juggernaut fully connects, meaning the gank potential isn't as reliable as it would be with a hard stun.
Across the game, both heroes tend to play at a fast tempo, which can create good map-wide pressure. The main limitation is that their kits don't offer much beyond damage and light setup. Juggernaut doesn't get the lockdown he needs for a perfect Omnislash, and Void Spirit provides no defensive abilities to save his carry. They function well as two independent threats who can sometimes combine their damage for a kill, but they don't directly cover each other's weaknesses. They rarely step on each other's toes, but they don't significantly boost each other's plans either.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 44.19% | 396 |
| Crusader & Archon | 50.43% | 1,156 |
| Legend & Ancient | 53.47% | 1,341 |
| Divine & Immortal | 50.64% | 547 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 52.73% | ▲ +1.1pp | 8,725 |
| 7.41d | 51.60% | ▼ -0.1pp | 97,711 |
| 7.41c | 51.72% | ▲ +0.6pp | 49,008 |
| 7.41b | 51.12% | — | 52,381 |
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Data updated Aug 17, 2026.