How Juggernaut and Witch Doctor perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Juggernaut and Witch Doctor win 52.97% of ranked matches when playing on the same team, over 34,488 matches.
Seeing a Maledict land makes it tempting for Juggernaut to immediately use Blade Fury for a kill. That can work, but the real setup often comes from Paralyzing Cask. A good bounce can hold a target in place for Juggernaut's whole spin, securing a kill that might otherwise have been a simple trade. Maledict amplifies all this damage, punishing anyone who tries to fight back. However, the combo isn't foolproof; a well-timed escape or a stun on Witch Doctor can break the sequence, leaving both heroes with their main spells on cooldown. This dependency keeps the pairing from being oppressive.
Later in the game, this dynamic shifts to Juggernaut's Omnislash. A prior Maledict helps ensure the ultimate can finish off a durable core hero. Death Ward also provides a second major threat that forces the enemy to split their attention. The main problem is predictability. A smart team will identify Witch Doctor as the enabler and try to burst him down at the start of any engagement. Since Juggernaut has few tools to protect his support, the success of this lane often hinges on Witch Doctor’s positioning and ability to survive the initial focus fire.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 51.45% | 2,206 |
| Crusader & Archon | 53.51% | 6,021 |
| Legend & Ancient | 52.63% | 4,271 |
| Divine & Immortal | 51.45% | 896 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 52.97% | ▲ +0.2pp | 34,488 |
| 7.41d | 52.77% | ▲ +0.2pp | 371,768 |
| 7.41c | 52.59% | ▲ +0.8pp | 180,069 |
| 7.41b | 51.80% | — | 170,327 |
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Data updated Aug 17, 2026.