How Lich and Monkey King perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Lich and Monkey King win 47.38% of ranked matches when playing on the same team, over 6,811 matches.
Pairing these two can feel strong in lane, but their mid-game plans often conflict. The setup of a Frost Blast into Boundless Strike is solid for early aggression. The real issue comes from their signature ultimates. Monkey King wants to trap enemies inside Wukong's Command, but smart opponents will immediately try to spread out and escape the circle. This scattering is the opposite of what Lich wants for a good Chain Frost, which relies on enemies being clumped together for bounces. The two spells create opposing incentives for the enemy team, making it hard to get the full value from both at once.
Across a real game, this means their teamfight impact isn't as coordinated as it could be. After Monkey King commits Wukong's Command, Lich is often left without a good opportunity to use his own ultimate effectively. He can try to hold one enemy in place with Sinister Gaze, but this is a single-target lockdown that requires him to channel from a potentially risky position. Ultimately, the success of their combination depends more on the enemy panicking and grouping up incorrectly than on the heroes' own coordinated setup, leading to inconsistent results.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 44.36% | 381 |
| Crusader & Archon | 43.74% | 951 |
| Legend & Ancient | 45.59% | 895 |
| Divine & Immortal | 48.01% | 352 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.38% | ▲ +0.6pp | 6,811 |
| 7.41d | 46.81% | ▼ -0.7pp | 88,676 |
| 7.41c | 47.48% | ▼ -0.7pp | 58,047 |
| 7.41b | 48.13% | — | 71,644 |
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Data updated Aug 17, 2026.