How Luna and Sniper perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Luna and Sniper win 50.74% of ranked matches when playing on the same team, over 22,119 matches.
Pairing these two heroes often seems like a straightforward way to stack up overwhelming physical damage, but the benefits are conditional. Luna’s Lunar Blessing is a solid boost to Sniper's right-clicks, making him hit harder at all stages of the game. Beyond that, their kits don't have much direct interaction. Both heroes are fragile, immobile, and want to hit targets from a distance. Sniper's slows from Shrapnel can help create a little space, but he provides none of the hard lockdown or frontline presence Luna needs to survive and deal damage with her glaives or Eclipse. They end up sharing the same weaknesses.
This lineup forces the rest of your team to play a very protective style. If the other three heroes can create a strong frontline and provide saves, Luna and Sniper can eventually become a huge problem for the enemy, sieging high ground with massive sustained damage. The issue is reaching that point. The draft is inherently greedy and extremely vulnerable to coordinated aggression and heroes who can close the distance. A team that recognizes this can focus on shutting them down early, preventing them from ever hitting their timings and leaving your team with two underfarmed, squishy cores who can't fight.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 52.86% | 1,451 |
| Crusader & Archon | 53.25% | 3,401 |
| Legend & Ancient | 51.34% | 2,542 |
| Divine & Immortal | 53.21% | 669 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.74% | ▲ +0.6pp | 22,119 |
| 7.41d | 50.09% | ▼ -0.9pp | 223,798 |
| 7.41c | 50.99% | ▲ +1.2pp | 89,181 |
| 7.41b | 49.78% | — | 83,996 |
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Data updated Aug 17, 2026.