How Magnus and Rubick perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Magnus and Rubick win 49.27% of ranked matches when playing on the same team, over 25,283 matches.
Catching multiple heroes in a Reverse Polarity should set up a free teamfight, but this pairing often feels awkward. Magnus wants to blink deep into the enemy to find his ultimate, while Rubick needs to stay on the edge of the fight to survive and find a good spell to steal. This positional clash means Rubick is frequently too far away to contribute much more than a Telekinesis, or he's forced into a dangerous spot himself. Empower is also a non-factor, since Rubick rarely builds to be a primary right-clicker. The whole setup relies on Rubick being in the right place at the right time, which is never a guarantee.
Across a real game, this duo’s success often depends more on the enemy draft than their own coordination. If the opposing team has a game-changing ultimate for Rubick to steal after Magnus goes in, it can work. More often, a good team will play around Rubick, baiting his Spell Steal or focusing him down before he can get a valuable spell. This leaves Magnus without the expected follow-up, turning his big initiation into a trade at best. The combo requires the enemy to make a mistake, which isn't a reliable way to win.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 50.10% | 499 |
| Crusader & Archon | 46.98% | 3,091 |
| Legend & Ancient | 50.49% | 4,738 |
| Divine & Immortal | 51.30% | 1,889 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.27% | ▲ +0.7pp | 25,283 |
| 7.41d | 48.61% | ▼ -0.6pp | 250,634 |
| 7.41c | 49.18% | ▼ -0.1pp | 134,812 |
| 7.41b | 49.30% | — | 127,339 |
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Data updated Aug 17, 2026.