How Mars and Rubick perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Mars and Rubick win 46.87% of ranked matches when playing on the same team, over 1,455 matches.
Setting up a perfect Arena of Blood often feels awkward with a Rubick as the primary follow-up. Mars creates a physical damage kill zone, but Rubick’s kit is almost entirely magical and lacks the area-of-effect damage needed to melt targets inside. His Telekinesis can even be disruptive, lifting an enemy that Mars wants to pin against the wall with Spear of Mars. A core part of Rubick's identity is stealing game-defining ultimates; playing with Mars means he is permanently denied the chance to steal Arena, which is often one of the best spells in the game for him to get.
The laning phase for this pair can be decent, as Telekinesis provides a reliable setup for Spear. The issues become clear after that. Mars will look for his big teamfight initiation, but the burden of capitalizing on it falls entirely to other cores. The success of the combo hinges on Rubick stealing an incredible spell from another enemy caught inside the Arena. If the enemy draft doesn't offer good targets for Spell Steal, Rubick’s contribution is minimal. This leaves Mars trying to solo kill enemies in his ultimate while Rubick waits on the sidelines for an opportunity that might not come.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 38.63% | 233 |
| Crusader & Archon | 45.43% | 1,171 |
| Legend & Ancient | 47.83% | 1,821 |
| Divine & Immortal | 43.76% | 898 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 46.87% | ▲ +1.0pp | 1,455 |
| 7.41d | 45.84% | ▲ +0.5pp | 136,920 |
| 7.41c | 45.35% | ▲ +0.3pp | 100,806 |
| 7.41b | 45.05% | — | 105,835 |
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Data updated Aug 11, 2026.