How Monkey King and Oracle perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Monkey King and Oracle win 45.08% of ranked matches when playing on the same team, over 2,551 matches.
Struggling to build momentum together often comes down to a core mechanical conflict. Monkey King is an all-in hero who needs to hit things to survive, building Jingu Mastery stacks for damage and lifesteal. Oracle’s primary save, Fate's Edict, completely works against this by disarming the target to grant them magic immunity. Using it on Monkey King in a fight saves him from spells but also stops him from attacking, which is usually a death sentence anyway. False Promise also presents a timing issue, as its delayed healing frequently comes too late for a fragile frontliner who gets focused and burst down the moment he commits.
This friction defines the pair’s game. The laning phase can be awkward since Oracle lacks a reliable stun to lock a target down for Monkey King's combo. In mid-game teamfights, if Monkey King uses Wukong's Command, he becomes a massive, stationary target. Enemies can often burst him before the healing from False Promise resolves. This forces the Oracle to make impossible choices and the Monkey King to play far more cautiously than he wants to, leading to missed opportunities and a pace of play that feels permanently on the back foot.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 35.37% | 147 |
| Crusader & Archon | 42.93% | 382 |
| Legend & Ancient | 46.88% | 369 |
| Divine & Immortal | 49.70% | 167 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.08% | ▲ +1.0pp | 2,551 |
| 7.41d | 44.10% | ▼ -1.8pp | 35,682 |
| 7.41c | 45.94% | ▼ -2.0pp | 17,067 |
| 7.41b | 47.97% | — | 21,639 |
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Data updated Aug 17, 2026.