How Monkey King and Tusk perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Monkey King and Tusk win 45.19% of ranked matches when playing on the same team, over 3,459 matches.
Getting jumped by this pair can feel chaotic, but it's often surprisingly easy to survive. The core problem is that Tusk’s abilities actively work against what Monkey King wants to do in a fight. Tusk is built to isolate and disrupt, moving enemies around with Ice Shards and knocking them back with Walrus PUNCH. Monkey King, on the other hand, needs targets to stay in one place to get the full effect of Wukong's Command. This fundamental conflict means Tusk will frequently save an enemy by punching them out of Monkey King's ultimate. Both heroes also deal primarily physical damage, so a little armor goes a long way.
This clash is obvious from the first big teamfight. Even a perfect initiation from Tusk can fall apart when he follows up. A target caught in Snowball might seem doomed, but the subsequent Walrus PUNCH will often push them to safety, away from Monkey King’s ultimate circle and teammates. This forces the Monkey King player into awkward situations, trying to find value from his ultimate on the edge of a fight or forgoing it entirely. Opponents quickly learn they can bait one hero and simply walk away from the other, exploiting the lack of real follow-through.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 38.32% | 167 |
| Crusader & Archon | 40.04% | 487 |
| Legend & Ancient | 45.34% | 580 |
| Divine & Immortal | 43.99% | 316 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.19% | ▲ +1.2pp | 3,459 |
| 7.41d | 43.95% | ▼ -0.9pp | 44,495 |
| 7.41c | 44.82% | ▼ -1.9pp | 29,348 |
| 7.41b | 46.72% | — | 39,049 |
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Data updated Aug 17, 2026.