How Morphling and Rubick perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Morphling and Rubick win 46.52% of ranked matches when playing on the same team, over 9,515 matches.
Setting up a kill on a fragile carry like Morphling often relies on long stuns and saves, neither of which Rubick provides innately. While Telekinesis can lift a target for Morphling to attack, the short duration means the window is tight. Rubick's core contribution comes from Spell Steal, which is entirely dependent on what the enemy team drafts. He doesn't bring the healing, damage reduction, or reliable hard lockdown that helps Morphling survive the laning phase and confidently shift attributes in fights. This leaves Morphling feeling a bit exposed compared to when he's paired with a more defensive support.
The result is a lane that can feel a little disconnected. Morphling often plays cautiously, waiting for items rather than trying to dominate with his support's help. In mid-game teamfights, the success of this duo is conditional. If Rubick steals a powerful stun or a defensive spell, he can enable Morphling beautifully. If the available spells are poor, however, Rubick is left with his base kit, which offers limited peel for a core who is so easily focused and burst down. Their effectiveness together is less of a plan and more of a fortunate coincidence.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 42.82% | 383 |
| Crusader & Archon | 44.95% | 1,288 |
| Legend & Ancient | 46.23% | 1,525 |
| Divine & Immortal | 44.60% | 704 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 46.52% | ▼ -0.8pp | 9,515 |
| 7.41d | 47.27% | ▼ -0.7pp | 110,393 |
| 7.41c | 47.92% | ▼ -0.1pp | 45,054 |
| 7.41b | 47.97% | — | 53,282 |
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Data updated Aug 17, 2026.