How Razor and Tusk perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Razor and Tusk win 49.18% of ranked matches when playing on the same team, over 4,067 matches.
Setting up a kill for Razor often feels a bit clumsy with this pairing. Tusk’s initiation from Snowball or a trap from Ice Shards gives Razor a window to start a Static Link, but neither ability offers the long, reliable lockdown needed to guarantee a full drain. The enemy can often simply walk away after the brief disable ends. On top of that, Tusk’s Tag Team amplifies physical damage, which conflicts with Razor's primary goal. Once Razor has successfully linked a physical damage core, their damage output is neutered, making the Tag Team bonus much less effective.
This lack of a clean kill combo can slow down their overall tempo. Instead of securing early objectives off of easy pickoffs, they risk having targets get away, which cedes map control back to the enemy. In larger teamfights, Razor needs to be a frontline presence, absorbing attention while his ultimate and link do their work. Tusk is a strong initiator, but he doesn't provide the sustained lockdown or defensive support to keep Razor alive and linking through a whole fight. They end up feeling like two heroes playing near each other rather than truly enabling one another's strengths.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 45.21% | 188 |
| Crusader & Archon | 48.49% | 530 |
| Legend & Ancient | 54.11% | 669 |
| Divine & Immortal | 51.10% | 317 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.18% | ▲ +1.7pp | 4,067 |
| 7.41d | 47.44% | ▲ +0.1pp | 42,785 |
| 7.41c | 47.32% | ▼ -0.5pp | 19,801 |
| 7.41b | 47.77% | — | 25,482 |
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Data updated Aug 17, 2026.