How Razor and Void Spirit perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Razor and Void Spirit win 50.91% of ranked matches when playing on the same team, over 2,701 matches.
Getting pulled by an Aether Remnant can feel like a death sentence. The idea is simple: Void Spirit provides the catch, and Razor follows up with Static Link to drain damage and run the target down. This combination aims to isolate and overwhelm one hero with an immediate burst of magic damage followed by sustained physical punishment. The problem is that Void Spirit wants to unload his spells and immediately reposition using Dissimilate, while Razor needs his target to stay close for several seconds. If Void's initial burst isn't enough, the target often escapes before Razor's link has a real impact.
As a result, these two heroes often end up playing their own separate games within a teamfight. Void Spirit will typically use his mobility to dive the enemy backline, looking for squishy supports. Meanwhile, Razor is usually stuck dealing with the enemy frontline, trying to create space and drain a durable core. This can create chaos for the enemy, but it also means neither hero is directly enabling the other. Without a strong setup from another teammate to bridge their different timings and target priorities, the success of this pairing often comes down to which hero can win their individual fight first.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 46.67% | 150 |
| Crusader & Archon | 48.83% | 342 |
| Legend & Ancient | 52.41% | 374 |
| Divine & Immortal | 50.57% | 174 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.91% | ▲ +1.6pp | 2,701 |
| 7.41d | 49.36% | ▲ +1.0pp | 31,525 |
| 7.41c | 48.35% | ▼ -1.2pp | 14,792 |
| 7.41b | 49.56% | — | 19,933 |
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Data updated Aug 17, 2026.