How Rubick and Sniper perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Rubick and Sniper win 50.21% of ranked matches when playing on the same team, over 37,979 matches.
Setting up a kill from long range is where this pair finds some common ground. Rubick's Telekinesis provides a perfect, stationary target for Sniper to unload on from a safe distance. The lift duration is usually enough for Sniper to get several attacks off or to channel a full Assassinate without the target being able to retaliate or escape. Additionally, a well-placed Fade Bolt can reduce an enemy's damage, which might give Sniper the edge he needs to win a trade if someone does manage to get close. This creates a decent ganking threat, especially in the mid-game before enemies have mobility or defensive items.
The success of this duo, however, is almost entirely dependent on the enemy team's draft and what spells Rubick can steal. Against lineups with multiple heroes who can dive the backline, Rubick’s single-target lift offers very little protection for a fragile Sniper. If Spell Steal doesn't find a big area-of-effect stun or a powerful defensive ability, the pair lacks the tools to survive a coordinated assault. They can excel at picking off isolated targets, but they often struggle to control a chaotic teamfight, making their overall performance together inconsistent from game to game.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 52.73% | 1,870 |
| Crusader & Archon | 51.59% | 5,992 |
| Legend & Ancient | 50.80% | 5,319 |
| Divine & Immortal | 49.18% | 1,336 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.21% | ▲ +1.4pp | 37,979 |
| 7.41d | 48.84% | ▼ -2.2pp | 453,449 |
| 7.41c | 51.08% | ▲ +1.2pp | 241,334 |
| 7.41b | 49.87% | — | 220,850 |
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Data updated Aug 17, 2026.