How Rubick and Storm Spirit perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Rubick and Storm Spirit win 45.59% of ranked matches when playing on the same team, over 14,073 matches.
Putting Storm Spirit and Rubick in the same lane often creates a passive and vulnerable early game. Storm Spirit wants a partner who can either help him dominate with aggression or provide sustain to secure his farm. Rubick typically does neither. His Telekinesis is a decent setup, but his overall lane presence is weak, offering little pressure or trading potential. Both heroes need a fair amount of experience to be effective, and pairing them can lead to a situation where neither gets what they need to hit their timings, slowing down the entire team's tempo from the start.
As the game progresses, this duo's success becomes very conditional. Their combined lockdown is mostly single-target, using both Electric Vortex and Telekinesis to hold one hero down. While effective for pickoffs on lone supports, it can be insufficient against durable cores or coordinated teams. The pairing's potential hinges almost entirely on what Rubick can get with Spell Steal. If he can't find a powerful area-of-effect spell from the enemy, their gank attempts can feel underwhelming, relying solely on Storm Spirit to do the heavy lifting while Rubick offers a simple follow-up.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 44.26% | 479 |
| Crusader & Archon | 42.85% | 1,706 |
| Legend & Ancient | 43.64% | 2,069 |
| Divine & Immortal | 45.13% | 944 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.59% | ▼ -0.9pp | 14,073 |
| 7.41d | 46.51% | ▼ -1.6pp | 169,572 |
| 7.41c | 48.10% | ▲ +0.4pp | 96,732 |
| 7.41b | 47.67% | — | 80,831 |
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Data updated Aug 17, 2026.