How Rubick and Tinker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Rubick and Tinker win 43.07% of ranked matches when playing on the same team, over 1,133 matches.
The idea of overwhelming the enemy with magical damage from two intelligence heroes sounds appealing, but it falls apart in practice. The core problem is that both Rubick and Tinker are exceptionally greedy heroes who need a lot of farm and levels, and they both want to operate from the safety of the back line. This leaves the team with no durable frontline hero to initiate or make space. While Tinker is off split-pushing lanes with Rearm, the rest of the team lacks the lockdown or physical presence to survive. Rubick is left looking for big teamfight spells to steal, but those fights are hard to take when the enemy can simply run straight at your vulnerable cores.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 40.00% | 370 |
| Crusader & Archon | 45.11% | 1,095 |
| Legend & Ancient | 46.89% | 1,141 |
| Divine & Immortal | 44.58% | 489 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 43.07% | ▼ -3.1pp | 1,133 |
| 7.41d | 46.20% | ▼ -0.3pp | 96,343 |
| 7.41c | 46.45% | ▼ -0.6pp | 55,442 |
| 7.41b | 47.04% | — | 48,605 |
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Data updated Aug 11, 2026.