How Sniper and Tinker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Sniper and Tinker win 42.69% of ranked matches when playing on the same team, over 670 matches.
Trying to build a team around both Sniper and Tinker creates an immediate drafting problem. Both heroes are incredibly farm-dependent and want to occupy a core position, which puts a massive strain on your team's economy from the very beginning. They also share the same fundamental need: a strong, durable frontline that can create space and peel for them. When you pick both, you're left with three other heroes who must fill the roles of initiator, tank, and sacrificial support, making your strategy predictable. You end up with two glass cannons and not enough shields.
This fragility gets exposed hard in the mid-game. The enemy team knows you have little initiation and will simply run at you, forcing bad fights. Tinker wants to split the map and apply pressure with Rearm, while Sniper wants to group with his team to siege. These game plans often conflict, leaving Sniper without his globally mobile partner when a fight breaks out. The opponent can focus on whichever hero is more out of position, knowing there's little the other can do to help. Your team ends up playing reactive, separated, and hoping for a pick-off instead of executing a real strategy.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 45.31% | 373 |
| Crusader & Archon | 41.20% | 830 |
| Legend & Ancient | 43.01% | 479 |
| Divine & Immortal | 41.23% | 114 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 42.69% | ▼ -1.7pp | 670 |
| 7.41d | 44.35% | ▼ -0.8pp | 66,507 |
| 7.41c | 45.15% | ▲ +1.7pp | 35,515 |
| 7.41b | 43.47% | — | 30,507 |
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Data updated Aug 11, 2026.