How Tinker and Tusk perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Tinker and Tusk win 43.64% of ranked matches when playing on the same team, over 440 matches.
Facing both Tusk and Tinker on the same team often feels less threatening than it should. Tusk wants to initiate fights by rolling in with a Snowball and trapping enemies with Ice Shards. He creates a messy, close-quarters brawl. Tinker, however, wants to stay on the absolute fringe of a fight, teleporting between safe spots and launching Heat-Seeking Missiles or a Laser from a distance. The lock-down from Tusk is usually too brief and chaotic for Tinker to reliably land his full combo from a safe position, meaning Tusk is often left brawling alone without the magical burst he needs to secure a kill.
This dynamic leads to disjointed fights all game. Tusk might find a great opening for an initiation, but Tinker is busy split-pushing another lane and can't contribute immediately. Conversely, if an enemy finds and jumps on Tinker, Tusk's toolset isn't ideal for saving a backliner who needs to be repositioned, not simply have a stun thrown nearby. The two heroes want to play on opposite ends of the map and opposite sides of a teamfight. The result is that one hero's actions rarely amplify the other's, leaving the team feeling like it's fighting two separate, weaker battles instead of one strong one.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Crusader & Archon | 38.08% | 344 |
| Legend & Ancient | 46.08% | 408 |
| Divine & Immortal | 48.05% | 231 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 43.64% | ▼ -2.7pp | 440 |
| 7.41d | 46.30% | ▲ +0.5pp | 31,491 |
| 7.41c | 45.78% | ▼ -0.0pp | 16,171 |
| 7.41b | 45.79% | — | 15,497 |
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Data updated Aug 11, 2026.