How Tinker and Io perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Tinker and Io win 47.34% of ranked matches when playing on the same team, over 3,868 matches.
Trying to set up ganks with Relocate can feel a bit redundant. On paper, Io seems like a good battery for Tinker, offering sustain through Tether. In practice, Tinker’s game plan revolves around his own self-sufficient mobility from Boots of Travel and Rearm, allowing him to farm the map alone and return to base whenever needed. In teamfights, Tinker’s constant blinking around the edges can make it difficult for Io to stay attached and provide support without getting caught out of position. While the pairing isn't disastrous, Io's abilities are often better spent enabling a different core who doesn't already have global presence and prefers to stay with the team.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 43.23% | 303 |
| Crusader & Archon | 43.97% | 680 |
| Legend & Ancient | 43.85% | 545 |
| Divine & Immortal | 47.28% | 184 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.34% | ▲ +0.4pp | 3,868 |
| 7.41d | 46.91% | ▼ -0.3pp | 36,015 |
| 7.41c | 47.23% | ▼ -0.1pp | 13,545 |
| 7.41b | 47.30% | — | 12,629 |
Move this data into a draft
Both heroes start on Radiant. Fill the remaining slots to test this pairing inside a complete draft and get next-pick recommendations.
Data updated Aug 17, 2026.