How Tusk and Io perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Tusk and Io win 49.25% of ranked matches when playing on the same team, over 2,725 matches.
Playing for early map control with this pair can be a double-edged sword. Io’s Relocate enables Tusk to show up anywhere for a gank, setting up his lockdown from Ice Shards and Walrus PUNCH. Tether and Overcharge also make Tusk a much more threatening presence once he’s on a target. The problem is that both heroes need those kills to stay relevant. If the initial ganks don't connect, the duo offers very little farming speed or wave clear, which can leave your entire team struggling for resources. It's a high-tempo strategy that falls apart quickly if you can't build and maintain an early lead, making the outcome highly dependent on execution.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Crusader & Archon | 47.61% | 397 |
| Legend & Ancient | 48.36% | 488 |
| Divine & Immortal | 49.64% | 415 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.25% | ▲ +2.0pp | 2,725 |
| 7.41d | 47.28% | ▼ -1.5pp | 23,189 |
| 7.41c | 48.74% | ▼ -0.7pp | 9,394 |
| 7.41b | 49.48% | — | 10,357 |
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Data updated Aug 17, 2026.