
Also known as: ES, Kaolin, Earth
Earth Spirit in Dota 2 7.41f: win rate, pick rate, top counters and best teammates, from Batru's ranked-match pipeline.
Early vs late game: in ranked games that end before 34 minutes, Earth Spirit's team wins 47.9%; in games of 47+ minutes, 49.9% (+2.0 pp, #45 of 127 by late-game edge; 24% of Earth Spirit games last 47+ minutes; model estimate). Late & early game heroes →
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Earth Spirit is already placed on Radiant. Add the other picks to get a calibrated win probability and the strongest next-hero recommendations.
Earth Spirit is strongest in Divine & Immortal games, winning 51.32% (#37 of 127 heroes), but drops to 46.77% (#92) in Herald & Guardian.
| Bracket | Tier Rank | Win Rate | Pick Rate | Matches |
|---|---|---|---|---|
| Herald & Guardian | #92 of 126 | 46.77% | 2.08% | 789 |
| Crusader & Archon | #82 of 127 | 48.32% | 2.95% | 4,714 |
| Legend & Ancient | #65 of 127 | 49.94% | 4.34% | 8,940 |
| Divine & Immortal | #37 of 127 | 51.32% | 6.66% | 4,063 |
Recent ranked matches split by average match rank — the same data behind the per-rank tier lists each bracket links to.
Earth Spirit is winning 49.12% of 1,071,564 ranked matches in patch 7.41f, flat vs 7.41e.
| Patch | Win Rate | Change | Pick Rate | Matches |
|---|---|---|---|---|
| 7.41f | 49.12% | 0.0pp | 4.21% | 1,071,564 |
| 7.41e | 49.12% | ▼ -1.3pp | 7.33% | 2,181,895 |
| 7.41d | 50.46% | ▼ -0.3pp | 4.13% | 1,223,384 |
| 7.41c | 50.79% | ▲ +0.7pp | 3.37% | 462,477 |
| 7.41b | 50.08% | ▼ -0.1pp | 3.13% | 440,421 |
| 7.41a | 50.14% | — | 3.14% | 179,689 |
Win rate and pick rate per patch window over all quality-filtered ranked matches; the newest patch accumulates matches for days after release — its row shows the current sample size.
Earth Spirit is a high-skill roamer whose Stone Remnants let him roll, silence, and stun from unexpected angles, controlling fights with Magnetize. He's strong into immobile heroes he can pin: Chen, Mars and Nature's Prophet get rolled up and locked. Earth Spirit is countered by tanks and scalers his control can't finish: Wraith King, Lifestealer and Tidehunter survive his combo, while Meepo out-tempos. Draft tip: Earth Spirit is a dynamic ganker/initiator into squishy drafts; he's weaker into tanky teams that out-last his Magnetize burst.
55.98% | 48,365 | |
55.59% | 12,435 | |
55.21% | 60,344 | |
54.93% | 66,411 | |
54.09% | 27,839 | |
53.97% | 32,729 | |
53.67% | 3,132 | |
53.65% | 14,675 |
43.13% | 64,052 | |
43.76% | 11,224 | |
44.73% | 16,773 | |
45.15% | 97,369 | |
45.23% | 17,246 | |
45.49% | 77,946 | |
45.85% | 84,553 | |
45.85% | 20,756 |
Earth Spirit's Boulder Smash and Geomagnetic Grip can fling allies into the fight and his Magnetize tags multiple enemies for AoE damage — he's a chaotic initiation hub. He pairs best with follow-up and tanky cores: Spectre crashes onto his Magnetize'd targets, while Wraith King and Tidehunter lock down everything he rolls up. Give Earth Spirit a team that punishes his ganks and his early roams snowball the map.
54.27% | 54,312 | |
52.83% | 90,643 | |
52.81% | 51,348 | |
52.26% | 8,385 | |
52.11% | 67,829 | |
52.07% | 43,399 | |
51.99% | 60,448 | |
51.99% | 48,354 |
Data updated Nov 7, 2026.